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大学讲师,中国首批AP计算机教师,著有中国第一套,历经五年实践证明深受学生欢迎的成功的AP计算机双语教材,2013年以93%的满分率开创了中国AP计算机成功的先河,远远超出全美26.6%的满分率,为中国AP计算机教学树立了典范,并在同年加拿大计算机竞赛中勇夺桂冠,任教学生获哥伦比亚大学,麻省理工学院,卡耐基梅隆大学,宾夕法尼亚大学,康奈尔大学,西北大学等学校录取,远程学生遍及北京、长春、南京、重庆、广州、济南, 深圳、成都、费城,洛杉矶,加州,宾州,新罕布什尔州等地,希望借此平台为信息技术的发展做出贡献!

贪吃蛇小游戏 转载  

2013-05-07 15:36:48|  分类: 默认分类 |  标签: |举报 |字号 订阅

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package mvcTest;

 


    //July、06.11(完成测试)。
    //根据以下代码,编译,游戏运行界面如下:

   




public class GreedSnake {
   public static void main(String[] args) {
       SnakeModel model = new SnakeModel(20,30);
       SnakeControl control = new SnakeControl(model);
       SnakeView view = new SnakeView(model,control);
       //添加一个观察者,让view成为model的观察者
       model.addObserver(view);
      
       (new Thread(model)).start();
   }
}

-------------------------------------------------------------
2、


package mvcTest;

//SnakeControl.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;


public class SnakeControl  implements KeyListener{
    SnakeModel model;

    public SnakeControl(SnakeModel model){
        this.model = model;
    }

    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (model.running){                // 运行状态下,处理的按键
            switch (keyCode) {
                case KeyEvent.VK_UP:
                    model.changeDirection(SnakeModel.UP);
                    break;
                case KeyEvent.VK_DOWN:
                    model.changeDirection(SnakeModel.DOWN);
                    break;
                case KeyEvent.VK_LEFT:
                    model.changeDirection(SnakeModel.LEFT);
                    break;
                case KeyEvent.VK_RIGHT:
                    model.changeDirection(SnakeModel.RIGHT);
                    break;
                case KeyEvent.VK_ADD:
                case KeyEvent.VK_PAGE_UP:
                    model.speedUp();
                    break;
                case KeyEvent.VK_SUBTRACT:
                case KeyEvent.VK_PAGE_DOWN:
                    model.speedDown();
                    break;
                case KeyEvent.VK_SPACE:
                case KeyEvent.VK_P:
                    model.changePauseState();
                    break;
                default:
            }
        }

        // 任何情况下处理的按键,按键导致重新启动游戏
        if (keyCode == KeyEvent.VK_R ||
                keyCode == KeyEvent.VK_S ||
                keyCode == KeyEvent.VK_ENTER) {
            model.reset();
        }
    }

    public void keyReleased(KeyEvent e) {
    }

    public void keyTyped(KeyEvent e) {
    }
}
-------------------------------------------------------------
3、


package mvcTest;


//SnakeModel.java
import javax.swing.*;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;


class SnakeModel extends Observable implements Runnable {
    boolean[][] matrix;                         // 指示位置上有没蛇体或食物
    LinkedList nodeArray = new LinkedList();    // 蛇体
    Node food;
    int maxX;
    int maxY;
    int direction = 2;                          // 蛇运行的方向
    boolean running = false;                    // 运行状态

    int timeInterval = 200;                     // 时间间隔,毫秒
    double speedChangeRate = 0.75;              // 每次得速度变化率
    boolean paused = false;                     // 暂停标志

    int score = 0;                              // 得分
    int countMove = 0;                          // 吃到食物前移动的次数

    // UP and DOWN should be even
    // RIGHT and LEFT should be odd
    public static final int UP = 2;
    public static final int DOWN = 4;
    public static final int LEFT = 1;
    public static final int RIGHT = 3;

    public SnakeModel( int maxX, int maxY) {
        this.maxX = maxX;
        this.maxY = maxY;

        reset();
    }

    public void reset(){
        direction = SnakeModel.UP;              // 蛇运行的方向
        timeInterval = 200;                     // 时间间隔,毫秒
        paused = false;                         // 暂停标志
        score = 0;                              // 得分
        countMove = 0;                          // 吃到食物前移动的次数

        // initial matirx, 全部清0
        matrix = new boolean[maxX][];
        for (int i = 0; i < maxX; ++i) {
            matrix[i] = new boolean[maxY];
            Arrays.fill(matrix[i], false);
        }

        // initial the snake
        // 初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半
        int initArrayLength = maxX > 20 ? 10 : maxX / 2;
        nodeArray.clear();
        for (int i = 0; i < initArrayLength; ++i) {
            int x = maxX / 2 + i;//maxX被初始化为20
            int y = maxY / 2;    //maxY被初始化为30
            //nodeArray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]
            //默认的运行方向向上,所以游戏一开始nodeArray就变为:
            //       [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]
            nodeArray.addLast(new Node(x, y));
            matrix[x][y] = true;
        }

        // 创建食物
        food = createFood();
        matrix[food.x][food.y] = true;
    }

    public void changeDirection(int newDirection) {
        // 改变的方向不能与原来方向同向或反向
        if (direction % 2 != newDirection % 2) {
            direction = newDirection;
        }
    }

   
    public boolean moveOn() {
        Node n = (Node) nodeArray.getFirst();
        int x = n.x;
        int y = n.y;

        // 根据方向增减坐标值
        switch (direction) {
            case UP:
                y--;
                break;
            case DOWN:
                y++;
                break;
            case LEFT:
                x--;
                break;
            case RIGHT:
                x++;
                break;
        }

        // 如果新坐标落在有效范围内,则进行处理
        if ((0 <= x && x < maxX) && (0 <= y && y < maxY)) {
        
            if (matrix[x][y]) {        // 如果新坐标的点上有东西(蛇体或者食物)
                if (x == food.x && y == food.y) {       // 吃到食物,成功
                    nodeArray.addFirst(food);           // 从蛇头赠长

                    // 分数规则,与移动改变方向的次数和速度两个元素有关
                    int scoreGet = (10000 - 200 * countMove) / timeInterval;
                    score += scoreGet > 0 ? scoreGet : 10;
                    countMove = 0;

                    food = createFood();                // 创建新的食物
                    matrix[food.x][food.y] = true;      // 设置食物所在位置
                    return true;
                } else                                  // 吃到蛇体自身,失败
                    return false;
               
            } else {                 // 如果新坐标的点上没有东西(蛇体),移动蛇体
                nodeArray.addFirst(new Node(x, y));
                matrix[x][y] = true;
                n = (Node) nodeArray.removeLast();
                matrix[n.x][n.y] = false;
                countMove++;
                return true;
            }
        }
        return false;                                   // 触到边线,失败
    }

    public void run() {
        running = true;
        while (running) {
            try {
                Thread.sleep(timeInterval);
            } catch (Exception e) {
                break;
            }

            if (!paused) {
                if (moveOn()) {
                    setChanged();           // Model通知View数据已经更新
                    notifyObservers();
                } else {
                    JOptionPane.showMessageDialog(null,
                            "you failed",
                            "Game Over",
                            JOptionPane.INFORMATION_MESSAGE);
                    break;
                }
            }
        }
        running = false;
    }

    private Node createFood() {
        int x = 0;
        int y = 0;
        // 随机获取一个有效区域内的与蛇体和食物不重叠的位置
        do {
            Random r = new Random();
            x = r.nextInt(maxX);
            y = r.nextInt(maxY);
        } while (matrix[x][y]);

        return new Node(x, y);
    }

    public void speedUp() {
        timeInterval *= speedChangeRate;
    }

    public void speedDown() {
        timeInterval /= speedChangeRate;
    }

    public void changePauseState() {
        paused = !paused;
    }

    public String toString() {
        String result = "";
        for (int i = 0; i < nodeArray.size(); ++i) {
            Node n = (Node) nodeArray.get(i);
            result += "[" + n.x + "," + n.y + "]";
        }
        return result;
    }
}

class Node {
    int x;
    int y;

    Node(int x, int y) {
        this.x = x;
        this.y = y;
    }
}
------------------------------------------------------------
4、


package mvcTest;

//SnakeView.java
import javax.swing.*;
import java.awt.*;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;


public class SnakeView implements Observer {
    SnakeControl control = null;
    SnakeModel model = null;

    JFrame mainFrame;
    Canvas paintCanvas;
    JLabel labelScore;

    public static final int canvasWidth = 200;
    public static final int canvasHeight = 300;

    public static final int nodeWidth = 10;
    public static final int nodeHeight = 10;

    public SnakeView(SnakeModel model, SnakeControl control) {
        this.model = model;
        this.control = control;

        mainFrame = new JFrame("GreedSnake");

        Container cp = mainFrame.getContentPane();

        // 创建顶部的分数显示
        labelScore = new JLabel("Score:");
        cp.add(labelScore, BorderLayout.NORTH);

        // 创建中间的游戏显示区域
        paintCanvas = new Canvas();
        paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);
        paintCanvas.addKeyListener(control);
        cp.add(paintCanvas, BorderLayout.CENTER);

        // 创建底下的帮助栏
        JPanel panelButtom = new JPanel();
        panelButtom.setLayout(new BorderLayout());
        JLabel labelHelp;
        labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
        panelButtom.add(labelHelp, BorderLayout.NORTH);
        labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
        panelButtom.add(labelHelp, BorderLayout.CENTER);
        labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);
        panelButtom.add(labelHelp, BorderLayout.SOUTH);
        cp.add(panelButtom, BorderLayout.SOUTH);

        mainFrame.addKeyListener(control);
        mainFrame.pack();
        mainFrame.setResizable(false);
        mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        mainFrame.setVisible(true);
    }

    void repaint() {
        Graphics g = paintCanvas.getGraphics();

        //draw background
        g.setColor(Color.WHITE);
        g.fillRect(0, 0, canvasWidth, canvasHeight);

        // draw the snake
        g.setColor(Color.BLACK);
        LinkedList na = model.nodeArray;
        Iterator it = na.iterator();
        while (it.hasNext()) {
            Node n = (Node) it.next();
            drawNode(g, n);
        }

        // draw the food
        g.setColor(Color.RED);
        Node n = model.food;
        drawNode(g, n);

        updateScore();
    }

    private void drawNode(Graphics g, Node n) {
        g.fillRect(n.x * nodeWidth,
                n.y * nodeHeight,
                nodeWidth - 1,
                nodeHeight - 1);
    }

    public void updateScore() {
        String s = "Score: " + model.score;
        labelScore.setText(s);
    }

    public void update(Observable o, Object arg) {
        repaint();
    }
}
-------------------------------------------------------------

 

 

 

 

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